Buy Star Ocean: First Departure [PlayStation Portable Game] right now before it

sony-psp-go-handheld-game-console-black Buy Star Ocean: First Departure [PlayStation Portable Game] right now before it

I think it was science-fiction author J. G. Ballard who wrote that the ocean signified memory, while space symbolises the unconscious. As poetic and thoughtful as this may be, could this combination of these two realms inspire an interesting game? ‘Star Ocean’ certainly promises something in it’s title, but does it come across in the final PSP adventure?

‘Star Ocean’ asks players to embark on a unusually flavoured journey: a mix of medieval fantasy and science fiction exploration. We’ve all seen traditional role-playing games where with a fantastic, mystical and magical flavour, but ‘Star Ocean’ has gone to the trouble to add another ingredient: an emphasis on inter-stellar and time travel. With this backdrop established, we take control of Roddick (or name him otherwise) and follow him and a party of your choosing across the continents of Roak. This world is depicted in typical style: several ‘continents’ are presented, each encrusted with various villages, hamlets, and kingdoms – nothing unusual there.

Quite strikingly, the game makes use of pre-rendered backdrops within these many locales, all which are highly detailed and quite beautifully presented. Players move a sprite (remember them?) of Roddick across these pre-rendered areas – the difference in graphical style is quite jarring at first – and the ‘camera’ aspect is set differently for each screen full of the area. Sometimes you’ll walk left-to-right, diagonally, or even far into the distance – the camera remaining static as your sprite marches off into the distance. Open doors, visit stores, annoy citizens, hear stories, collect items and take in the scenery.

‘First Departure’ has a battle-system that is really quite bizarre. Random encounters trigger a battle-sequence, and then set ‘field’ area is presented. Real-time control is the name of the game, and by moving your character left, right, far or near, Roddick (or any other character you choose to control) will respond to X button tapping to attack with the equipped weapon. Special spell moves (assignable of course) are unleashed from the shoulder buttons. Some of these are neat, some are quite lame, and some are very dramatic and powerful. The latter can become annoying as some of the animations seem to take much too long: watching psychedelic asteroids bombard the battlefield in slow-motion is pretty amazing – the first couple of times.

Sadly, the real-time battling is not anywhere as exciting as it sounds or could have been. Strategic choice is not really needed, and rapid-tapping of the X button is what you’ll be doing most of the time. Sure, you can unleash a speciality skill if you like, but it’s not usually necessary and you’ll probably do it just for the hell of it. Enemies are not that menacing or exciting either – sprite-based like the party, they animate very simply and are mostly just there to give experience. ‘Star Ocean’ is not for those who like ‘Final Fantasy’ style battles – it’s just far too simplified and slash-happy. You’ve been advised…

Where the game gives interest is in the item creation (a very unique, branching, customisable skill system unlocks this), the varied and memorable villages and towns, the great music, and the excellent animated scenes and voice-work. The characters sound suitable and not too dramatised, and the conversations aren’t always a chore to get through – this is a nice change. And what is said by the characters and NPCs is mostly useful content, not fluff or filler, although it’s occasionally obvious. They often draw conclusions that the player deduced two towns ago – but that’s not too much too worry about.

Animated anime-style scenes bookend the most important moments in the game – and these shine through brilliantly on the PSPs terrific display. These animations are colourful, refreshing and add to the experience – they are only used too sparingly. They give the static characters a much needed breath of life. This would have been even more needed at the original date of release (did I mention this game was a re-make yet? Well it is).

Musically speaking, ‘Star Ocean’ is apt, if not too memorable. Dragon Warrior/Quest like music (although a little more subdued) seems to be as close as I can recall as to what ‘Star Ocean’ pipes out. While the themes aren’t all that memorable, their flavour is welcomed and certainly add to the game’s charms. The soundtrack is an evenly composed set, providing a consistent and persistent colour to the game tastefully.

Equipment settings and item management is a robust feature of ‘Star Ocean’. Hitting the triangle button displays a ‘Final Fantasy’ busy-end of the party and all other details. Assigning skill points to an exhaustive list of available skills is how you improve your characters. Only those who’ve participated in battle will attain experience (EXP), so make sure you shuffle everyone around a bit. We all know what happens if you neglect a character – they become horrendously under-powered and virtually useless.

These menus are pretty complex for a game of this vintage, and I can only imagine how impressive this might have been in the ’90s. Now, it is fairly standard, and today’s games have learnt the slow but necessary lesson of arranging parameters logically and neatly – ‘Star Ocean’ manages the former only just, and the latter quite well. Finding an item can be tricky: (should I look in ‘Single-use Items’, ‘Newly-acquired’, ‘Other’, or ‘Food’?). ‘Newly-acquired’ sounds like a useful shortcut, but from what this player can determine, this sub-menu lists the items in reverse-order: oldest first!

‘Star Ocean’ gives modern players a look at what Japanese gamers have known for a decade. The question is: is this secret worth knowing? On the whole, this player says ‘yes’, but with conditions. Don’t try this title if you want strategy. Don’t try this title if you have become accustomed to modern role-playing characterisations and customisability – they’re just not here. But do try this game if you are (like I am) interested in unusual role-playing game experiments, for ‘Star Ocean’ does stand out as a bit of a freak in the scheme of things. This is why it has been unearthed and re-released – ‘Star Ocean’ has an originality that gives it some credence in the modern world of sophisticated role-playing.

As one of the world’s leading tourist destinations, Cape Town is a city of international standards. In this city, celebrated for its diversity, travellers will discover a veritable melting pot of cultures and traditions, making for a unique holiday experience. And, as one would expect from a world-class city, a range of luxury accommodation venues abound. In Cape Town, 5-star hotel accommodation is available in its most popular tourism destinations, catering to every travel style and taste.

Before you arrive in the Mother City, take some time to explore the accommodation venues on offer. Luxury hotel accommodation can be found in most of its leading locales, and the venue you choose should match the types of activities you intend to enjoy during your holiday.

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Luxury hotel accommodation: The cherry on top

Cape Town is a city that begs to be explored. From its magnificent beaches and mountain to its bustling city centre, the Mother City offers a smorgasbord of top travel activities. Its unique combination of seaside, wineland and urban attractions Star Ocean: First Departure [PlayStation Portable Game] makes for a fascinating travel itinerary, and many visitors to the Cape discover that a single trip is simply not enough. Some return, some leave their hearts behind, and others never leave!

People fall in love with the Cape for a variety of reasons. Some adore the ocean, whilst others are mesmerised by the city’s breathtaking scenery. But often, it’s the hospitality and luxury amenities found in the city that seal the deal: Cape Town’s hospitality is almost as renowned as its famous mountain.

After a day of sightseeing, what could be better than returning to the cool, luxurious interior of a luxury hotel, being waited on hand-and-foot by attentive staff, and enjoying the restorative qualities of an opulent accommodation venue? There are many ways to explore the beautiful city of Cape Town, and not everyone can afford to do it in luxury. However, for those with larger travel budgets, there’s no better way to experience Cape Town than in ultimate style – as offered by Cape Town 5-star hotels.

What’s in store at your exclusive hotel accommodation in Cape Town

Luxury hotels in Cape Town offer a wealth of facilities on a par with any leading international hotel venue. Whether you’re a businessperson needing high-tech conferencing facilities, a traveller looking to unwind in opulent settings, or a holidaymaker seeking a luxurious but family-friendly accommodation venue, you’ll find the ideal 5-star hotel in Cape Town.

Some of the newest Cape Town 5-star hotels offer spa facilities, fitness centres and business facilities. They also feature teams of attentive and highly-trained staff, who are on hand to meet every accommodation requirement of their guests. Most exclusive hotels in Cape Town also offer complimentary city and V&A Waterfront transfers, valet parking, 24-hour room service, exclusive business lounges with secretarial services, luxury retail outlets and florists on the premises, and babysitting services, among other facilities. If you want to experience Cape Town in style, this is the way to do it!

Booking your Cape Town 5-star hotel accommodation online

It’s easier than ever to find and book luxury hotel accommodation in Cape Town, thanks to the interactive and highly illustrative hotel websites found online. Using these websites, you can explore the rooms, facilities and hotel information online, request quotes, and send any queries you may have. If you like what you see, you can book your accommodation online by simply selecting your dates of arrival and departure. It’s quick, easy and secure.

Book luxury accommodation in Cape Town now, and experience the city in sophisticated style.


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4 Comments »
  • Comment by Bishnu

    If you’re already familiar with Japanese Role-Playing Games (JRPGs), then the mechanics of Star Ocean: First Departure should be very familiar to you. The game even borrows well-worn story cliches, like the boat that can’t take you to the next leg until you deal with the menace blocking the waters. Where it differs however is in the variety of environments: it is a science fiction game wrapped in a fantasy setting.

    Star Ocean: First Departure begins with the premise that a non-spacefaring world has been hit with a plague. It turns out that the plague was deliberately dropped on the world by a space-travelling culture and now the good guys are working with another group of space-travellers to set things right. The plot expands to include destruction of planets, interstellar war, and more–but you still spend time in a fantasy-like primitive setting too.

    Like previous games, we have random encounters, wandering in world maps, encounter areas (castles, caves, spaceships), and “safe” areas such as villages. Unlike previous games, we have a complicated skill system that requires you to purchase skill sets (which have levels), that contain skills (that can be leveled), that you can only add to a character by collecting skill points (at each experience level). It gets a bit more confusing when you add an MMO-style ability to collect ingredients and (with the right skills) compile them into food or items that offer bonuses or healing. Also different is the combat: it’s action oriented, but you get the feeling that there are dice rolls behind how well things go for you: some of the skills you can gain say that they operate “randomly”. Changing tactics in the heat of battle feels turn-based, but the action itself is still real-time. Special techniques can be mapped to the PSP’s shoulder buttons, and timing these button presses is important to the technique’s success.

    The combination of sci-fi and fantasy more resembles a Star Trek episode than Star Wars style action: you have high-tech space travelers dealing with a low-tech pre-space planet, and muttering about their own version of “The Prime Directive” when they talk about how much they really ought to be getting involved. And that’s part of the problem: for an action-oriented RPG, there’s a lot of planning and a lot of talking. If there’s one flaw with Star Ocean, it’s that at times the game can get too dialogue-heavy: you have game events that drop into the middle of the action, talking sequences transitioning you from one place to another, conversation events at entry & exit points as mentioned above, plus animated sequences, cutscenes, and moments that yank your hands off the controls and either freeze you in place or take over the movement of your party, making you wait on the accompanying dialogue. It can be very jarring, and at times it can make you feel like you’ve spent two minutes hammering ‘X’ to beat up some bad guys, only to then spend half an hour just reading and pressing ‘X’ to continue.

    If you really love the JRPG genre, you like character depth and story, and you’re willing to grind levels in a light arcade-style way, First Departure is a breath of semi-fresh air. Meticulous leveling and skill-picking will reward you. If you’re new to the genre, this might test your patience, especially when it comes making decisions about your party’s future and to the jerky, fast-slow pacing.

  • Comment by Iribe

    I had just bought myself a psp and this is the first game I decided to buy for it. I had heard how great this series was and decided to give it a go. I am very glad I did.

    This game was amazing. The original was never released in America, so for people who played the later games it must have been great to play it. The story is fascinating and gets you really connected to all the characters. I only wish that every playable character was able to be on your team.

    The voice acting was great. It was fun to listen to and you might recognize some famous voice actors in there if you are an anime fan. The world was huge and I got lost one too many times. I highly recommend this game for people who love the storyline and beauty that rpg’s can have if they are made right.

    One thing that made me crazy though was that in some cases after you had traveled really far, you would have to backtrack all the way to the beginning to do something and it takes up an hour of your time. For example, at one point you have to go all the way back to the beginning to look at this ship that crashes on the planet and that is all you do. You have to go back otherwise you can’t progress in the story, but all that walking can make a person crazy.

    All in all, I loved this game and I am definitely looking forward to playing the second one.

  • Comment by Erskine

    Squarenix is always good with RPG games. It’s just a remake from the game on SFC(super nintendo)
    they add animation and better graphic for the game, so I totally buy them because I love the old version
    and the new one just improve it so it’s good

  • Comment by MacKay

    Finally available in America (greatest country since the start of time). You should get the whole franchise unlike Final Fantasy you can see where the characters are related and your ending will very based upon private actions. Very good games.

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