Competitive Price Cheap PSP

Posted by psp_5 | Cheap PSP For Sale Bargains |
cheap-psp-for-sale-bargains Competitive Price Cheap PSP

These replacements work good for a while, but they are just not as durable as the original. I’ve been through several of these, and my suggestion is since they are pretty cheap, buy a few at the time, and play gentle.


Where can i get a psp cheap?
where cheap psp can i get a cheap psp. i dont care if it's used, as long as it works.


Watch the video related to cheap psp



cheap-psp-for-sale-bargains Competitive Price Cheap PSP
9 Comments »
  • Comment by Ajamian

    The game is easy to play but a little sketchy on the effects of the skills and spells. All in all, This was a good choice for the PSP. If you get this from Gamestop be sure to get the printed manual. It is very important to chose your additional skills as you progress.

  • Comment by Beris

    I loved it because the fighting system was pretty and the menu was easy to maneuver. Liked the story line.

  • Comment by Guillen

    This is a fairly pedestrian top down hack and slash game. It is also one of the first releases for the PSP. The colorful and clear graphics spotlight the strength of the psp. Though the game was your basic get a quest, go to a dungeon and find what you need and return to the person who sent you. I never got bored with it. There are a fair number of monsters and bosses to keep things interesting. I did like that you had the power to return to your home city at any time which makes it a lot easier than backtracking through a dungeon. I also like the teleports that you find as you explore, which makes getting to the far out places a lot easier the second time you need to reach them. The story is good though it has been done many times before. My problem with the game came as I got to the higher levels. The monsters were no longer a challenge, nor was the final battle with the shadow god. A few healing potions and a bunch of hacking and it was over. The ending is also kind of strange. After the shadow god battle you are shown an epilogue for a few minutes and then the game resumes. There are about 7 more missions you are given and when you complete them nothing happens. You are not given more quests, but the game does not end. I had to check with others online to make sure that I was not doing something wrong, but I was assured that is how the game ends. Still overall it was a fun game and gave me plenty of hours of entertainment.

  • Comment by Dotson

    Untold Legends: Brotherhood of the Blade
    I can’t get enough of this game! One of the most addicting games out there. Supper fun, even though game play is quite repeitive. But if you want to play a classic DnD style dungeon crawl game, this is AWESOME. Great price, great gameplay, great game.

  • Comment by Beavers

    This is sort of a rare style of game, a dungeon crawler with sci-fi flavors instead of the more traditional swords-and-sorcery feel. It features ad hoc multiplayer support, though I haven’t had a chance to use that yet.* Characters and game states are saved separately, though they are paired in a single file. (I have two characters, and after loading one from either of two files, I am them prompted to load the game state from either file, or start a new game.)

    The game provides a fair variety of weapon types to support different play styles, though the “classes” in the game are really the same character over and over, with a few advance points into certain skills. For example, the Tanker starts with a few points into some melee skills, while the Firebug starts with some points into the flamethrower skill. The different “classes” also start with a slightly different point spread on vital statistics, such as strength and dexterity. You cannot be a male character, and no matter what you name yourself, the game will still lead you through the story mode as Aileen Harding.

    The controls are straightforward and the graphics are pleasant enough, though there can be some slowdown depending on how many enemies are on the screen at once. The music is unobtrusive, and the sound effects are fitting. The voice acting is lifeless and overwrought, though the cinemas have an interesting aesthetic, sort of cardboard cutout painting animations. The story is unremarkable and fails to surprise or engage.

    For what it is, a Diablo clone with sci-fi trimmings, it’s a decent game. The price is right, and the gameplay can be picked up or put down without a lot of investment. If you can’t play it for a few months for some reason, but then come back and don’t remember what was happening in the story, it’s not going to really affect your game experience much.

    * Update: I played around with the ad hoc multiplayer mode recently. It supports 2-4 players, though I only played with one other person. You can enter the game at any time, but you will only be able to watch the other player until they run over a checkpoint, at which time you appear and can assume control of your own character. You must remain within a certain distance of each other, i.e., if you run to NW and your teammate runs SE, before long, you’ll both stop and be unable to proceed. You can also duplicate items by saving in one game, but not the other, then exiting and repeating the process. So if you find a really great helmet, for example, you can save your game, then give it away, then quit without saving, and restart or rejoin the game to find your killer gear is still… your killer gear.

    Your multiplayer game save is separate from your single player game save, which itself is separate from your character save, as mentioned earlier. This means that if you get to, say, level 28 of the story in single player mode, then hook up with a buddy to play around in multiplayer, you will have to start a new multiplayer game, which would put you back to the first chapter of the story.

    You could get around this by hosting a multiplayer game every time you played alone, but you would be draining your battery more quickly (I don’t know how much more quickly) by leaving the WLAN switch on. On the other hand, you might consider just starting over with a new character and having your friend(s) do the same, since, at some undocumented point, if your levels are too different, the lower level character(s) will not get any experience for their efforts.

    Some of these aspects of the multiplayer feature, along with the thin-to-nonexistent documentation, makes it feel more like an afterthought than a primary consideration.

  • Comment by Chen

    In a way, this is a typical dungeon crawl – start a level, kill everything, pick up loot. The difference is that you are on an alien-filled spaceship and your only companion is an indestructible floating robot that can shoot the creatures and (depending on what attachments you put on it) shoot them better, heal you or recharge your shield batteries. It can also destroy loot you don’t want and manufacture stuff you do. (To replace the fact you can’t go to the store to sell off stuff and buy more.)

    There are 5 classes to choose from – 3 ranged (explosives, lasers, or fire) and 2 melee. All classes can wear basic armor and use basic melee skills. As you level up, you can choose to broaden your armor, melee, or ranged skills; self-heal or self-charge your batteries; increase your carrying capacity; or build your resistance to the 4 types of damage (fire, electricity, infection, or radiation). You receive 1 skill point per level, but as you get more points in a skill, the cost to raise that skill becomes higher, meaning you may need to save your skill points from level to level. You also receive 2 points per level to put into strength (increases melee damage and carrying capacity), dexterity (increases movement rate), accuracy (increases chance of critical hits and critical multiplier), and endurance (raises hit points as well as resistance to damage).

    While most of the missions are hack-and-slash (a few timed), the layout of the floors vary, as do the monsters you meet. Add in a nice background story and this game will keep you playing well past your bedtime.
    ———————–

    Edit: I admit, I had not finished the game when I wrote the above review. The early part of the game is great, but once you get towards the end, it becomes very annoying. Ammo becomes a major issue, but there is no way to conserve ammo. (You can only produce so much before production goes into a “cooldown.”) If you die, the game restarts at the last save point, meaning you have to fight the same monsters over and over in the hopes of beating them. (There is no option to go back to the checkpoint – minus ammo and healing spent – but with all killed monsters dead.)

    I tried to get through the game, honest. But in the end, it was too frustrating.

  • Comment by Monninger

    Alien Syndrome PSP is one of the better titles for the platform, but only if you don’t mind a game with a bit of tedium and repetitiveness.

    I was expecting something like the remake on the Sega Arcade Classics disc for the PS2 (an excellent game in its own right) but this is a totally new game with only a few tie-ins with the original arcade version. You only see the worm creatures a few times, for example; most of the aliens and weapons are entirely new designs.

    It strongly reminds me of Diablo in terms of overall design, though more complex and a lot more interesting. Gameplay is fast, smooth, and reasonably fun. Levels load quickly and it doesn’t suffer from the typical PSP control issues.

    I found the background story rather predictable, and much of the voice acting is not up to par–some places it’s quite good, others it’s laughably awful. And many times the dialog gets chopped off early, which just adds to the silliness. (The movies can be turned off, though.)

    The first time I played it took me about 12 hours to finish, but I was exploring every area and taking lots of time to earn EXP. In most areas the monsters will only respawn a certain number of times so it’s possible to clean out every area, but it’s usually not necessary to do so to get through the level. I’d say an average player will need 4-5 hours.to get through all the levels.

    Hard and Expert levels are challenging and I think it has a lot of replay value. You can create multiple starting characters and build them up, or just focus on maxing out one character. And levels and characters are loaded separately; the loaded level’s difficulty and your character’s abilities/equipment come from the loaded character. A very nice feature.

    Recommended? While I’ve found there’s enough variety to hold my interest for multiple plays, the game was meant to feel like “Is this ever going to end?” Some gamers will find that appealing, others will want something which plays more quickly and with more variety.

  • Comment by Dinsmore

    A great solution for an expensive hand held game system.
    My son was not able to charge his NEW PSP. We sent his system back to be serviced and it still did not work,
    nor were they able to supply new charger.
    We shopped around and found this charger on Amazon.
    It was easy to determine it was compatible with his PSP and the price was Right!
    The item arrived exactly as schedule.
    He is now playing and I am satisfied.

  • Comment by Ching

    As a fan of the Dynasty and Samurai Warrior series, picking this game up when I got a psp was a no brainer. The graphics are pretty good and basically on par with the playstation 2. There are times of slowdown however that can be frustrating. What makes this game different from the ps2 version is the way the battlefield is broken up into a number of strategic squares. I think this does serve well for having a short series of mini battles that someone who wants to play a quick game on the go. For me, I didn’t really care for this style. I found it took away more from the game than it added. The game itself can be a bit repetitive, unless you really love fighting wave after wave of basically the same enemies just to unlock a new bodyguard here and there. This is a decent entry in the series, but it is far from being one of the better tries by Koei.

RSS feed for comments on this post. TrackBack URI

Leave a comment

You must be logged in to post a comment.