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I played this game a lot when the PSP first came out. And admittedly, it provided me with hours of enjoyment, and it seemed like a fresh take on the Dynasty Warriors gameplay — albeit the fresh take, visually separating tactics from strategy, was implemented in part to address some of the constraints of the portable platform.
However, the PSP has matured a bit since this game has been released, and there are now other games available (notably Warriors Orochi) that take the elements that made this game fun and take them to the next level.
So if you’re looking for a Dynasty Warriors game for the PSP, try some of the newer ones first. Then, once you’ve exhausted them, either come back to this one or wait for a newer one still.
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The only other “tactics” game I’ve played before this was Final Fantasy (both the original and the DS), so I had high hopes going into this. I imagined a game laid out basically the same way except using the very nice D&D 3.5 rules set.
Sadly, the execution was mediocre at best.
The game isn’t very user friendly. I know the rules for this edition by heart, and because of that I’m able to create characters and play the game proficiently. For anyone who does not know the rules like the back of their hand, this game will not help you learn them at all. It won’t even do somehing as simple as show you the change in attack bonus while equipping different weapons (two entirely different, but both clunky, menus).
The menu interface is overall clunky just difficult to work with. Transferring items and equipping items and trying to get yourself at a light load is a time-consuming chore.
The in-combat interface isn’t fantastic either. Your HP and AC are displayed at least, but it never mentions your attack bonus anywhere which might be helpful. There’s a long list of minor to moderate rules changes othr posters have listed, but here are my biggest annoyances with the game:
– Turn-based exploring. As I mentioned above, I was expecting something like FF tactics where only the battles were done “tactically”. It’s annoying to have to individually move 6 characters around the screen through difficult environments that mock the grid system with their complex layout. Combine it with my poor dwarves and halflings moving at reduced speed and you have an exercise in tedium. You will spend most of your “adventuring” time moving your people around.
- Light sources seem not to be shared. I can understand the dwarve’s darkvision not being shared with the party (though I would prefer if it was) but if someone has a torch or a light spell on them, the person next to them will still be in the dark on his turn. You’ll be spending most of your time in completely dark areas fighting monsters with darkvision; it sucks.
- No display of modifiers/dice rolls. I like to see the result of modifieres and dice rolls ala Neverwinter/Baldur’s Gate. When my 4 martial-combat oriented characters that range from +6 to +10 to attack all whiff on the guy with 11 AC for 6 rounds in a row, I start scratching my head wanting to know whats going on. Is there some penalty I’m under? Does he have concealment? What’s up?
- Stealth sucks. You can only stealth “in-combat”, so scouting ahead doesn’t work very well. Which next leads me to:
- Suprise rounds & combat initiation suck. Because you explore in “turn-based” format, it means one of your characters (instead of whole party)will pop around a corner and get slammed by multiple enemies.
With all of these negatives, there is still one big upswing. When you’re in a well-lit environment and in combat, the game is still fun. The menus and interface are still very sub-standard, and these great moments will only make up 10% of your time playing the game, but when they happen they’re still great tactical D&D gameplay.
If they ever decide to make a future version/sequel of this, they need to make a better interface, and drop the non-combat tactical movement (eliminating it all together, or some option to move the whole party along at once). They’d have at least a 4-star game right there, maybe 5 with some further polish.
If you’re a hard core D&D player, you’ll love the level of detail found in Dungeons & Dragons Tactics PSP. If you haven’t played D&D before, it might take you a while to get a hang of all of the attributes here.
This is a role playing game with every aspect under control. You don’t just run in a mad ax-flailing rush as quickly as you can move your controller. Instead, each character can only move X blocks a turn. This gives you plenty of time to explore the room, evaluate your options, determine exactly who should move where to get the best results.
The graphics are rather impressive for a game of this style. You get the torches in the corners, the campfires, the chests and various types of monsters. However, the game goes a bit overboard in this area. They are going for a dark, gloomy look. The result is that you literally can’t see what is going on on the screen. I would get alerts that I was being attacked – and I would see something swinging – but I would have no idea where they were, what they were or how I was arranged around them. I would try to navigate for a better view and be unsuccessful. Some times I literally had to move my characters to a clearer area of a room just to be able to see what was going on.
The menu system is a bit overwhelming. They try to stuff a lot of information into the game and it ends up being a pain to wade through. What’s ironic is that D&D fans are going to find plenty of important things that were left out. They definitely could have done another month or two of tuning on this to make the game more intuitive to play as well as including a few more aspects that D&Ders have come to expect.
There’s also a problem with how tasks are laid out. If you happen to kill Monster X, suddenly you can’t go loot the rest of the dungeon. You have to be very careful to do things in order.
Still, for real D&D fans this is about as close as you can get for a D&D experience on a PSP. Well recommended as a fun game to get your D&D fix, as long as you can be patient and tolerate some of its issues.
Multi could be better but hay Single player is fun. not as good as pen ad paper but a good RPG none the less get it
D&D fans rejoice! Finally a game to implement the 3.5 rulebook with psionic characters! You can finally put those long dormant mental powers to use using all the characters designed in the d20 D&D 3.5 system in this game. The downside is, this is one your PSP, which isn’t that great a platform for party-based/turn-based adventuring. I can explain.
First of all, this game is amazing. I mean, it is the closest thing to the pencil, dice and paper games of D&D past with great TRUE implementation of the rule set. I mean, I like to move around from ’tile’ to ’tile’ in turn based mode when roaming dungeons, so I can better plan, rather than real time RPG’s which leave me feeling somewhat panicked. I mean sure, battle can do that to you, but I feel that taking some time to make your moves assures that you are putting more thought into it, which would be impossible in real time across multiple characters. This gives individual control and thought to each person’s actions in the party, and that trumps all other styles of play, IMHO. All of the ‘basic’ classes are there, including psion and psychic warrior, as all of the ‘basic’ races, and most of the applicable rules.
The graphics are fine, very three dimensional, and with a rather blocky polygon count. However, base body appearances that remain static regardless of body armor or headgear are a little disappointing. Still, the animations are pretty good, especially non humans, like the wolves and dogs. Some problem animation issues weren’t resolved, like the issue surrounding ‘unseen’ monsters which do not move at all but slide like chess pieces when coming out of the cover of darkness. On the plus side the lighting and fog effects are great.
The sound is ok. The music is good, but gets repetitive, and the sound effects are nothing special, but fairly varied and appropriate. There are no voice overs for the ’sliding puppet show’ cut scenes, and this is fairly disappointing. I guess no voice overs is better than cheap voice overs, and imagine they were left out for budget reasons.
The game play seems pretty linear, as your encounters are laid out on a map kinda resembling a “skill tree” and your battles are sequentially tougher as you travel further along the road. The availability of new adventurers to hire, and new stores to peruse is great, and really adds to the gameplay. Your party is not limited to the original cast which you can create, or borrow the ready made ones to start things off quickly. You find out as you travel, the ready made ones you passed up in the original party formation can be added later in the game at various stops along the way.
Character creation is simply the matter of picking your race (Human, half-elf, half-orc, elf, dwarf, gnome, or halfling), your sex (male, or female), your class (barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, sorcerer, and wizard) and your attributes (strength, dexterity, constitution, intelligence, wisdom, and charisma) and then assign your skill points and pick your feats. These are familiar to every D&D fan, but if you are new to D&D, but have played other RPG’s, this will give you some idea of what to expect.
The downside is significant, and predictable. D&D requires a wealth of information to displayed on screen at once, since each character has huge inventories and stats to keep track of. Not only that, but buying and selling inventory from stores further complicates matters. The exchange of inventory between characters further complicates matters. The fact that both right and left hands may be equipped with weapons further complicates matters. This is just one aspect of the problem.
The other problem is game control itself. Each character has a wealth of options to do at any given turn, including spells which need preparing and accessing. How do we access these all these options, and keep track of everything going on the screen, while not losing sight of the character whose turn is underway?
Well, they attempted to solve the information display problem by using abbrevations, and collapsable bullet menus, and with the rest of the navigation (including gameplay) they went with a central horizontal/side scrolling menu. This menu, which is visible for almost the entire game, does everything from character options during a fight, to dungeon exploration options, to map navigation and party management.
This takes some getting used to. I mean, most of the up-down, side-to-side scrolling is done with the directional buttons, but some descriptive information about items is accessed using the joystick. The ‘x’ button is the select button, the ‘circle’ button is the back button, the ’square’ button changes from equip to unequip and back, the ‘triangle’ button is good to quick sell inventory, and the ‘left’ and ‘right’ triggers can be used to horizontally scroll through the characters. During battle or dungeon exploration the ’select’ button can be used to zoom in the viewing angle, and the joy stick vertical axis controls the degree of overhead angle, and the horizontal axis rotates the view. The character menu is accessed through the directional buttons, and the ‘x’ is used to select. Hit start to bring up the ’save/options’ screen during the battle to save when on the fly, or speed up gameplay by using chess mode, or other options.
There is not much intuitive about how this game is controlled, but it can be learned without too much effort. I have often found myself drawn to the character creation and shear infinite combinations of party members that are possible, and whenever I come across a difficult dungeon, sometimes I start again thinking some other configuration would be more successful in EVERY possible situation. Once you play this game, you might start thinking like I do, that there is a challenge behind every corner, and you really have to be prepared, and make the right choices at every turn, or you will find this game very difficult. The first three battles are quite easy. A team of halfling bards could survive with no armor, if you play it correctly. But, could a team of halfling bards make it all the way through? I doubt it. It would be nigh impossible. This is the attraction. They designed this game to kill you, and destroy your party. While it helps the more times you’ve been through a dungeon, you will find new challenges along the road the further you travel, and often times you’ll find regrets. But it is overcoming these obstacles that makes it addicting, and seeing your character with just a few hit points make a miraculous save is always heartening.
If this game was made for the PC, it would be a five star must buy since all the problems could be overcome. Even with the limitations of the PSP, it overcomes much of its negatives by giving us so many positively creative ‘tactical’ challenges, and enduring replayability.
Recommended.
In a way, this is a typical dungeon crawl – start a level, kill everything, pick up loot. The difference is that you are on an alien-filled spaceship and your only companion is an indestructible floating robot that can shoot the creatures and (depending on what attachments you put on it) shoot them better, heal you or recharge your shield batteries. It can also destroy loot you don’t want and manufacture stuff you do. (To replace the fact you can’t go to the store to sell off stuff and buy more.)
There are 5 classes to choose from – 3 ranged (explosives, lasers, or fire) and 2 melee. All classes can wear basic armor and use basic melee skills. As you level up, you can choose to broaden your armor, melee, or ranged skills; self-heal or self-charge your batteries; increase your carrying capacity; or build your resistance to the 4 types of damage (fire, electricity, infection, or radiation). You receive 1 skill point per level, but as you get more points in a skill, the cost to raise that skill becomes higher, meaning you may need to save your skill points from level to level. You also receive 2 points per level to put into strength (increases melee damage and carrying capacity), dexterity (increases movement rate), accuracy (increases chance of critical hits and critical multiplier), and endurance (raises hit points as well as resistance to damage).
While most of the missions are hack-and-slash (a few timed), the layout of the floors vary, as do the monsters you meet. Add in a nice background story and this game will keep you playing well past your bedtime.
———————–
Edit: I admit, I had not finished the game when I wrote the above review. The early part of the game is great, but once you get towards the end, it becomes very annoying. Ammo becomes a major issue, but there is no way to conserve ammo. (You can only produce so much before production goes into a “cooldown.”) If you die, the game restarts at the last save point, meaning you have to fight the same monsters over and over in the hopes of beating them. (There is no option to go back to the checkpoint – minus ammo and healing spent – but with all killed monsters dead.)
I tried to get through the game, honest. But in the end, it was too frustrating.
Alien Syndrome PSP is one of the better titles for the platform, but only if you don’t mind a game with a bit of tedium and repetitiveness.
I was expecting something like the remake on the Sega Arcade Classics disc for the PS2 (an excellent game in its own right) but this is a totally new game with only a few tie-ins with the original arcade version. You only see the worm creatures a few times, for example; most of the aliens and weapons are entirely new designs.
It strongly reminds me of Diablo in terms of overall design, though more complex and a lot more interesting. Gameplay is fast, smooth, and reasonably fun. Levels load quickly and it doesn’t suffer from the typical PSP control issues.
I found the background story rather predictable, and much of the voice acting is not up to par–some places it’s quite good, others it’s laughably awful. And many times the dialog gets chopped off early, which just adds to the silliness. (The movies can be turned off, though.)
The first time I played it took me about 12 hours to finish, but I was exploring every area and taking lots of time to earn EXP. In most areas the monsters will only respawn a certain number of times so it’s possible to clean out every area, but it’s usually not necessary to do so to get through the level. I’d say an average player will need 4-5 hours.to get through all the levels.
Hard and Expert levels are challenging and I think it has a lot of replay value. You can create multiple starting characters and build them up, or just focus on maxing out one character. And levels and characters are loaded separately; the loaded level’s difficulty and your character’s abilities/equipment come from the loaded character. A very nice feature.
Recommended? While I’ve found there’s enough variety to hold my interest for multiple plays, the game was meant to feel like “Is this ever going to end?” Some gamers will find that appealing, others will want something which plays more quickly and with more variety.
This is sort of a rare style of game, a dungeon crawler with sci-fi flavors instead of the more traditional swords-and-sorcery feel. It features ad hoc multiplayer support, though I haven’t had a chance to use that yet.* Characters and game states are saved separately, though they are paired in a single file. (I have two characters, and after loading one from either of two files, I am them prompted to load the game state from either file, or start a new game.)
The game provides a fair variety of weapon types to support different play styles, though the “classes” in the game are really the same character over and over, with a few advance points into certain skills. For example, the Tanker starts with a few points into some melee skills, while the Firebug starts with some points into the flamethrower skill. The different “classes” also start with a slightly different point spread on vital statistics, such as strength and dexterity. You cannot be a male character, and no matter what you name yourself, the game will still lead you through the story mode as Aileen Harding.
The controls are straightforward and the graphics are pleasant enough, though there can be some slowdown depending on how many enemies are on the screen at once. The music is unobtrusive, and the sound effects are fitting. The voice acting is lifeless and overwrought, though the cinemas have an interesting aesthetic, sort of cardboard cutout painting animations. The story is unremarkable and fails to surprise or engage.
For what it is, a Diablo clone with sci-fi trimmings, it’s a decent game. The price is right, and the gameplay can be picked up or put down without a lot of investment. If you can’t play it for a few months for some reason, but then come back and don’t remember what was happening in the story, it’s not going to really affect your game experience much.
* Update: I played around with the ad hoc multiplayer mode recently. It supports 2-4 players, though I only played with one other person. You can enter the game at any time, but you will only be able to watch the other player until they run over a checkpoint, at which time you appear and can assume control of your own character. You must remain within a certain distance of each other, i.e., if you run to NW and your teammate runs SE, before long, you’ll both stop and be unable to proceed. You can also duplicate items by saving in one game, but not the other, then exiting and repeating the process. So if you find a really great helmet, for example, you can save your game, then give it away, then quit without saving, and restart or rejoin the game to find your killer gear is still… your killer gear.
Your multiplayer game save is separate from your single player game save, which itself is separate from your character save, as mentioned earlier. This means that if you get to, say, level 28 of the story in single player mode, then hook up with a buddy to play around in multiplayer, you will have to start a new multiplayer game, which would put you back to the first chapter of the story.
You could get around this by hosting a multiplayer game every time you played alone, but you would be draining your battery more quickly (I don’t know how much more quickly) by leaving the WLAN switch on. On the other hand, you might consider just starting over with a new character and having your friend(s) do the same, since, at some undocumented point, if your levels are too different, the lower level character(s) will not get any experience for their efforts.
Some of these aspects of the multiplayer feature, along with the thin-to-nonexistent documentation, makes it feel more like an afterthought than a primary consideration.
A great solution for an expensive hand held game system.
My son was not able to charge his NEW PSP. We sent his system back to be serviced and it still did not work,
nor were they able to supply new charger.
We shopped around and found this charger on Amazon.
It was easy to determine it was compatible with his PSP and the price was Right!
The item arrived exactly as schedule.
He is now playing and I am satisfied.
After checking out how to replace my analog joystick on YouTube I took a chance and purchased this replacement piece. I know that cracking open your PSP voids the warranty, but mine is old as dirt and I didn’t want to wait 6-8 weeks to get it back. It was really easy to install and has been working great for the past 6 months. Not sure why they show the replacement joystick with a screwdriver in the pic. The joystick did not come with a screwdriver.
I purchased my PSP Fat System a couple of years ago. After playing briefly during this time I eventually came across a game that got me hooked for hours and hours, this game uses the analog stick continuously and eventually my 2 year old analog stick failed.
I bought the replacement stick with a little skepticism as I knew it was not an original. To be fair with the replacement I used it until it broke again. This made me buy a few extra ones since it is a cheap part. The second replacement has holden for me for months.
I think that some will hold longer than others but since it is a cheap part and has worked fine for me, I will give my 4 star rating.
This replacement part was purchased for my son’s PSP. He says it works great. This is the only review I can give because it was not for my use.
I cant believe my local store was gonna charge me $40 to replace it, and it cost 6.95 here.
**CONS** doesnt combine shipping, otherwise I would have bought so many things from this seller.
I’m a big fan of Ace combat games. I played AC4 since its release in 2001 and fell in love with it. Then in 2005, I purchased AC5 on its first day of release. There are some differences between these two games released on PS2. AC4 has the most realistic graphics of all time but AC5 feels a little bit cartoonish. However, I had more fun playing the 5th game than I did in AC4. I was deeply attracted by its storyline. I learned the war between Osea and Yuktobania wasn’t started by the Yuke Prime Minister Nikanor, there were evils behind all this. I became emotional when wathcing Kestrel sunk and the two leaders of both countries shaking hands and say “the war is now over”. Now I’m interested in knowing what happened to Belka 15 years prior AC5 was kinda sad. They used 7 nuclear bombs on their own land and destroyed 7 of their cities from what I’ve read. It’s time to play ACzero.
The music are awesome, they fit every single situation in cutscenes and missions. Looks like Keiki Kobayashi and his sound team really took time making these music. On one mission when Chopper crashed into the stadium, the music became sad, and I felt the strong emotion after “losing” him. I thought Razgriz doesn’t deserve a captain like me. Well, everything was scripted and Chopper has to die anyway.
AC5 seems to be the only game that is worth to be honored. I love it, and Namco too. Well done.
I do better with flying games than fast action. I did not receive a book but it was not too difficult to find the controls on line. Like all action games, towards the middle, it gets repetitive.
I’ve had this game for a long time…ever since it came out actually..and i still play it. It’s probably one of the best titles for the PS2. I also have Ace Combat Zero: The Belkan War, its nowhere near as good as this game. First off, amazing gameplay. You start out as a trainee and then you become a captain of your own squadron. You can control your wingman by giving them 4 commands: Cover your six, to attack enemies in front of you, disperse to attack any enemies (and the are usually alot of them), and to use their special weapons that differ from plane to plane which adds some variety. You can choose from over 80 planes (after you unlock them all) and use them to fly over 25 missions. Now I don’t know if this would be a plus or minus for some people, but each aircraft has usually 50-82 missiles. I think it’s a definite good thing because each mission has over 30 air and ground targets and you will definitly need them. Another great thing about this game is the storyline. It has one of the best storylines to any game I have ever played. Its full of tradegy, twists, and all that good stuff. There maybe one or two things I kinda didnt get but no big deal. The graphics are great for the PS2, however the terrain and environments aren’t the best but not bad. The missions will definetly challenge you. But the trick is to listen to what your wingmen say, checking your map, and speed. Those three things will definetly help you succeed. This is definetly the best game for the PS2 and from Namco.
We all want to be heroes in some point in our lives. With Ace Combat 5: The Unsung War, you can become the hero. With an engaging, amazing, yet easy to follow and remarkable storyline, Ace Combat 5 really delivers. I am writing this in 2010, and the game was made in 2004. Six years later, I would still play this game over and over again. You start out as a young rookie, and then progress to become the ultimate hero in the skies, with your team of wingmen, and wingwoman. The wingmen feature is what makes the game. You feel that they are flying right along with you, and your entire team is defending the world in the name of freedom and peace. Protect the skies, with a remarkable selection of Aircraft, and as far as the graphics go; they may be 6 years old, but can still be compared to games today. After all, once you make a game real looking, you really can’t get realer than real itself. Fly over 30 missions, and 27 stages. Finally, once you play the game and become a hero of the skies, you will understand that it’s not war that changes us. It’s the choices we make to do whats right. It’s the inner being we find within oursleves that makes us who we are, in a game, and in real life.
With much respect to the Deamons of Razgriz!
Untold Legends: Brotherhood of the Blade
I can’t get enough of this game! One of the most addicting games out there. Supper fun, even though game play is quite repeitive. But if you want to play a classic DnD style dungeon crawl game, this is AWESOME. Great price, great gameplay, great game.